(as of Sep 25,2021 06:17:10 UTC – Details)
The multi-billion-dollar global video game industry has been growing exponentially and so, too, have its legal difficulties. This casebook features problems, exercises, and sample contracts that cover all aspects of this fascinating phenomenon, including: Product History and Development, Intellectual Property, Marketing, Gambling, Sex and Violence, Virtual Worlds, and Regulation. The cases guide the reader down a colorful path of disputes involving familiar hardware names and game titles, including: Game Boy, Wii, PlayStation, Pac-Man, Space Invaders, Tetris, World of Warcraft, Call of Duty, Donkey Kong, and Doom.
Publisher:Carolina Academic Pr; 2nd edition (June 21, 2016)
Item Weight:1.58 pounds
Dimensions:7.75 x 1.75 x 10.25 inches
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